The goal of this class is to demonstrate the variety of skill sets that are used in the game industry today, while focusing specifically on how UX designers can be a valuable resource for studios and game developers.
Class DescriptionA huge barrier to Game Design is the ability to code. In this session, we will talk about the ways in which a person can work on a game without touching code. Fundamentals in the design process, user testing, and iteration will be a big part of the lesson. By the end of the class, students will be able to fit into the game design world in their own way.
Students attending the class won't need prior knowledge of business, design, or tech.
Note:Must bring your own laptop
Featured Topics- Prototyping tools
- Prototyping in high fidelity
- Information architecture
- As well as briefly re-hashing the topics cover in our "Intro to UX Design In Games" class (basic UX principles, research, UI sketching)