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Provider Description

Playcrafting empowers the game development community through education, networking and collaboration. We offer workshops, classes and events for game developers and those aspiring to make games in topics including game design, programming, art, business and more.

11 Times Square, New York, NY 10036
Playcrafting NYC
Midtown, Manhattan
11 Times Square
Btwn W 41st & W 42nd Streets
New York, New York 10036

Reviews of Playcrafting NYC

(4.3-star rating across 68 reviews)
  • Unity Basics: From Nothing to Flappy Bird in 2 Hours

    Reviewed by Michelle P. on 4/23/2020
    This is a fast-paced course that gives the learner a glimpse into what Unity is capable of. It was a real eye-opener that encouraged me to learn more on my own. The instructor was knowledgeable and able to answer questions on the fly. I’m giving the class four stars rather than five because students need to be warned that the class is best viewed with a dual monitor setup. Don’t try this on a 12” ultra book. A single monitor setup will hamper your ability to view the class and work in Unity at the same time.
  • Breaking into Game Design with Unity

    Anonymous review on 11/23/2017
    I couldn't find the class, the location was very vague in the description. No one answered when I tried to contact them to find out where it was. Total waste of time.
  • Breaking into Game Design with Unity

    Anonymous review on 7/18/2017
    The instructor was great and I was able to learn a lot. Unfortunately, in the class description there was no mention to bring your laptop which made it difficult to follow.
  • Designing Games for Impact

    Anonymous review on 7/6/2017
    Waste of time and money. The teacher was completely unprepared. The class barely even touched on the supposed theme of "learning to design socially meaningful and artistic games" - the teacher instead wasted the first half hour on explaining extremely basic visual concepts like how curvy lines versus straight lines might make you feel... how circles are the opposite of triangles, etc., using a basic PowerPoint presentation she said she found somewhere online, and then showing us a couple of clips on YouTube that vaguely demonstrated some of these principles. Why? I've no idea. She did eventually begin to show us two examples of "serious games," but had to cut both demos short because her iPad was running low on battery. She did not provide meaningful commentary on either game, or mention what lessons might be learned.
  • Writing Immersive Game Worlds

    Reviewed by Ebony H. on 6/15/2017
    The instructor was great! I enjoyed the exercises and the examples given. I left the class feeling very confident in knowing how to apply these tips and methods in my own writing projects.
  • Writing for Sci-Fi, Fantasy & Horror Game Worlds

    Reviewed by dio C. on 5/2/2017
    Thank you for the insightful class and fun practices. Dio
  • Role-Playing Game Design

    Reviewed by Jack G. on 4/6/2017
    Our instructor was great! Very knowledgeable and good at explaining all the concepts he covered. This was also a good interactive course (not a lecture) with plenty of activities and chances to discuss. I'd definitely take another course from this teacher again.
  • Educational Video Game Design: Best Practices

    Reviewed by Mariya M. on 6/17/2016
    The best class at PC so far
  • Unity Shaders 101

    Anonymous review on 5/11/2016
    Great info, with a lot of heavy material packed into a short time. I think this was the teacher's first time teaching and he was not as prepared as he could have been, but we all start somewhere. Overall I was happy with what we learned.
  • An Intro to Drawing Pixel Art

    Reviewed by Ebby L. on 4/20/2016
    It was okay. The instructor was obviously very passionate about Pixel art. The class was basically him giving a presentation. It was a little boring but very informative.
  • Make Super Cool GIFs

    Reviewed by Tameka D. on 3/30/2016
    I liked the class and found it useful to being making gifs I also learned of several new useful tools to make them. I would recommend that it's included attendees should bring a laptop with Photoshop. I know it may seem like an obvious requirement, but I aware of this until I arrived at the class.
  • Creating an Art Portfolio for the Game Industry

    Anonymous review on 3/18/2016
    Very cool people, very nice instructor. And it's almost worth it just to go into the cool futuristic Microsoft building, depending on how far you are. The elevators go to the floor you need without pressing buttons, it's the closest I'll probably ever get to Hogwarts. But the info you'll get out of the class can be summed up in this actual quote: "If you've done lighting for, say, Pixar for five years, and you want to do lighting at someplace like, uh, say, Dreamworks, what you'll do is, is when you're writing your resume, you will put your *job title*, whether that's (misc. examples), and then under or next to it, the years you worked there in that job (misc. examples) and then you would write what the job tasks included, uh, *with words*. And that.. that will tell them you have the skills they're looking for, because if you were working there for that time then presumably you have some, uh, experience." This is unfortunately not 100% word-for-word because I waited until after the class to write it down, but it's as close as I could remember. Very little info, very few portfolio examples and the ones we saw were not examples to follow at all. I actually came out feeling more confident because I felt like the little knowledge I had before was more significant. Also, the class didn't have a break to chat or hang out, which would have been cool, and we unfortunately couldn't talk much afterwards since the building seemed to be closing at the end of the class. Overall, the price is low but I wouldn't say it's even worth the time. Go if you're gonna be around Times Square and want to see the awesome elevator after the wax museum, but this is a case of "you get what you pay for".
  • Intro to UX for Games

    Anonymous review on 3/15/2016
    There was a lot of information covered in the two-hour time slot, as well as multiple hands-on activities! Very informative/helpful course!
  • Marketing for Game Developers - Stand Out on App Stores

    Anonymous review on 2/19/2016
    Rubbish. Class was empty. The guy didnt even came. Waste of time. This person has no sense of responsibility at all.
  • Game Writing Portfolio Workout

    Reviewed by Samatha J. on 2/4/2016
    Fantastic
  • Game Writing Portfolio Workout

    Anonymous review on 2/3/2016
    This is so far best one of the Playcrafting workshops. The teacher was funny, incredibly knowledgeable and shared the best insider's secrets!
  • Indie Game Trailers & Screenshots 101

    Anonymous review on 1/23/2016
    It was good. Great Guy, Great Effort. Helps you to understand alot bout the basics.
  • How to Build a Puzzle Game

    Reviewed by Maria L. on 1/8/2016
    This was a great class! I got exactly what I needed to start my first puzzle project! The instructor was very knowledgeable. The assistant was very helpful. The students were eager, excited, and supportive.
  • Podcasting 101

    Reviewed by Gerry V. on 12/11/2015
    I went to the class with three friends and we all loved it! It was very useful and the instructor was nice and helpful, honest and knowledgeable. Thanks so much! We are definitely going to do podcasts.
  • Podcasting 101

    Reviewed by karen F. on 12/11/2015
    Great class. Covered all the basics. The teacher was patient and helpful. Highly recommended!
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Review Summary by CourseHorse

Many students at Playcrafting NYC found the classes to be informative and helpful, leaving them feeling confident in applying the skills they learned. One student mentioned that the class provided an eye-opening glimpse into what Unity is capable of and encouraged them to learn more on their own. Another student enjoyed the exercises and examples given and felt that they could apply the tips and methods in their own projects. Three quotes that provide insightful descriptions of what students learned are: - "I liked the class and found it useful to be making gifs. I also learned several new useful tools to make them." - "The teacher was patient and helpful. Highly recommended!"

Teachers at Playcrafting NYC

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